This latest installment takes place in 1992 in the West Coast-themed state of San

While Grand Theft Auto III was inspired by movies like The Godfather and Vice City took several pages from the Scarface playbook, San Andreas draws its inspiration from the ghetto and gangsta struggle films of the early '90s. Movies like Menace II Society and Boyz N the Hood are the clear influences here. In San Andreas, you play the role of Carl "CJ" Johnson. The game opens with Carl returning to Los Santos after spending the last five years in GTA III's Liberty City. But his homecoming isn't a happy one--he's returning home because his mother has been killed. Carl isn't on the ground for more than an hour before he's picked up by a pair of crooked cops and thrown right back into the middle of the street life he left Los Santos to avoid.
Your first order of business in Los Santos is to put your set back on the map. Your gang, the Grove Street Families, has fallen into disarray over the last five years, and their influence is minimal at best. So you, along with the three other leaders of the gang--the long-winded Big Smoke, the dust-smoking Ryder, and your stubborn brother, Sweet--set out to take back the streets from your rivals, the Ballas, who have turned to dealing crack to earn money and gain influence in the hood. You set out on a series of missions to take back your territory, starting small with things like spray-painting over other gangs' tags (which is one of the many new types of actions that replace previous GTA games' more-generic hidden package collecting here), but quickly moving up to drive-bys and other acts of extreme gangsterism. But there's a whole lot more to San Andreas than just set tripping.
Just when you think you're getting used to gang warfare, everything goes sour. We're certainly not interested in spoiling the game's many interesting plot twists, so we'll leave out the details, but it should suffice to say that you'll eventually need to get the heck out of Los Santos. You wind up in the country outside the city, where you'll encounter many more great characters and officially embark on your quest to put right what's gone wrong. Once you get out of Los Santos, you won't really have to worry about gang warfare for a while, and the game settles down into a more GTA-like feel.
Like the previous games in the series, San Andreas features a fairly linear story that takes you through the game's areas. You'll start off restricted to Los Santos--something the story justifies by claiming that an earthquake has taken out the bridges and roads that link Los Santos to the surrounding area--but it doesn't take long to unlock the other two areas. The game also throws in some pretty great surprises in the form of characters from previous entries in the series. These characters tie the GTA games together really nicely, so while San Andreas feels pretty different from the other games in the series, it still feels like you're playing in the same universe.

As in the previous games, most of your progress is accomplished by completing missions for a variety of individuals. These missions are oftentimes similar to missions you've seen in previous games in the series. You'll drive people around, take out specific individuals (an early mission gives you the straightforward objective of beating up a crack dealer, for example), do drive-bys on your enemies, and so on. But as you proceed through the game, the missions get crazier and crazier. Along the way you'll pull off a daring casino heist, steal some wicked military hardware, "take care" of plenty of Mafia bozos, and much, much more. The missions in the game are a lot more exciting, on average, than they have been in some previous GTA games. Additionally, the game is a lot better at spelling out what, exactly, needs to be done. It does this with onscreen text that color-codes each specific piece of a mission differently. Yet while the basics of the gameplay--taking on and completing missions--are similar to past GTA games, there are plenty of details to uncover, and plenty of new things to try.
The first addition to the game is the ability to ride a bicycle, which you encounter almost immediately upon starting the game. You'll ride it like any other vehicle, but you'll find that tapping the X button makes CJ go faster. This is true on foot, also, as holding X will make you sprint, but tapping it makes him super sprint. The melee combat is a bit deeper now, as you can block and execute combo moves with the square and triangle buttons, respectively. The targeting system has received a slight overhaul that makes it look more like the targeting in Manhunt, but it's functionally very similar to the system in Vice City. CJ is also a little more athletic than previous GTA protagonists. For one thing, he can swim, both on the surface and underwater, which causes a breath meter to appear near your newly redesigned health meter. And if CJ's in shape, he can jump up and climb over high walls.
Yes, that's right. CJ needs to stay in shape if he's to perform at his best, which is a new feature for the GTA series. The game keeps track of a lot of different

The game also tracks a lot of other statistics. Respect is a big one, as it's what you'll be earning the most of as you complete missions. Not all missions earn you money, but almost all of them are good for a slight respect bonus. A higher respect rating lets you recruit more and more gang members to follow you around and shoot at rival gangs, which is another new addition and a nice perk, but not something that comes in handy very often. You're also rated in a lot of different vehicle categories, like driving, riding motorcycles, bicycling, and piloting aircraft. As you use a vehicle, your skill with it slowly increases, which seems to tighten up the controls a bit. In the case of motorcycles, it also makes it less likely that you'll fly off the bike in a wreck. Your bicycling skills translate into higher bunny hops. Similarly, you're given stats for every type of firearm in the game. You'll start with poor skills with all weapons, but don't let the tag of "poor" fool you--CJ's skills feel roughly the same as Tommy Vercetti's when you first squeeze the trigger. After getting in some time with a weapon, you'll upgrade it to "gangster" level, which extends your lock-on range with the weapon, speeds up reloading, and in some cases lets you walk around while locked on. Upgrading your skill with a weapon to the highest level, "hitman," takes a relatively long time, but it extends the lock-on range and speeds up reloading even further, and it also opens up the ability to dual-wield some one-handed weapons. Unloading two full clips of submachine-gun ammo is extremely satisfying here.
Probably the best part about the game's stat system is that it's all extremely

But enough about statistics. The important thing about GTA: San Andreas is that it's insanely fun to play, regardless of how you decide to play it. The missions are less frustrating this time around--there are still plenty of challenging objectives for you to meet, but the game does a better job of pacing the missions and keeping you informed about what you're supposed to do next. As a result, players who might not have been able to complete Vice City will have a better chance of finishing San Andreas' story, but at the same time the game never really feels like it's too easy. Experienced players should be able to make their way through the game's epic tale in 35 to 40 hours, though if you've been playing Vice City every day in anticipation of this game's release, that number could conceivably fall as low as 25 to 30--which is a pretty lengthy adventure, any way you slice it. On top of that, players who stick to the critical story path and ignore all the side stuff will finish the game with a completion percentage somewhere in the 50s, so obviously there's a lot more to San Andreas than just getting out of the hood and building a criminal empire. Even players who devote all their time in GTA to causing mass destruction will still have a great time here, though you may want to play through the story long enough to unlock the game's other areas. And this time, you'll be able to start trouble with a friend.
One of the many interesting wrinkles in GTA's gameplay is that the game now has a two-player cooperative mode. Now, before you get too excited about this, you should know that you can't actually play the entire game with a friend. Instead, you'll run into little two-player icons in certain spots in the gameworld. Walking over one with a second controller plugged in lets you start up a series of special objectives that work sort of like the rampage icons in previous GTA games. You and a friend will be able to wreak havoc in a car or on foot, though the game requires that both players remain on the same screen. While the concept of a multiplayer mode in GTA is pretty mind-blowing, the implementation here makes it more of a fun little addition that, along with all the other crazy things you'll come across as you play, contributes to the feel that the game has a million different things for you to uncover. OK, while there aren't quite a million side missions in the game, it seems to come pretty close, offering everything from a basketball minigame, to pool games played for money, to arcade machines that pay homage to classic games like Gyruss and Gradius.
Some of the missions that have been with the series for years reappear here. When you enter a police vehicle, you can hit the R3 button and take on some vigilante

The Grand Theft Auto series has always been rather stylish, visually speaking. Vice City did an amazing job of capturing both the look of Miami and the feel of the mid '80s. San Andreas has to live up to that standard while creating four unique landscapes--one for each city, and one for the countryside between cities. Fortunately, the game does this very, very well. The parts of Los Santos that you call home have a very realistic ghetto look that fits perfectly. The other cities in the game also look a lot like the towns they're modeled after, but the most dramatic difference occurs when you leave town. The countryside is unlike anything you've seen in previous GTA games. The winding country roads, the small towns that pepper the landscape, plenty of off-road action, and lots of nice-looking foliage make these areas look pretty amazing. Outside of Las Venturas, the area is much more desertlike, which also looks really great. And there's no loading time separating up all the landmass.
The architecture looks outstanding, and the game has some new effects to match. The old trails effect from Vice City and GTAIII is history. Now, you'll see everything pretty clearly, but when you're in warm areas, the game has a nice heat-shimmer effect. When you're moving at or near top speed in a car, the screen blurs a bit, which does a fantastic job at conveying an extreme sense of speed. Also, the game takes on a grainy, filtered look when it rains, which also looks really good. The character models throughout San Andreas look very good as well, though some aspects, like the characters' blocky hands, look a little weird at times.
It's not all fun and sun when it comes to San Andreas' graphics, though. As in

The sounds of San Andreas are, as you'd expect, many and varied. The game does a really strong job with things like engine noises. Vehicles like jets (yes!), fast cars, and motorcycles all deliver deep, throaty tones that make them sound as fast and powerful as they really are. Gunfire sounds about like you'd expect, and the game's Pro Logic II support does a fine job of positioning the audio properly. San Andreas doesn't have DTS support, as Vice City did, but you probably won't notice any real difference. On the other hand, you'll surely notice how the quality of the voice work has improved since that game.
In a story-driven game like San Andreas, the voice cast has a profound effect on the story's impact. Rockstar has assembled a fantastic cast for the game that, down to a person, does a great job with the dialogue. While there are definitely some recognizable names on the cast list, the game doesn't go overboard in this respect, casting a relatively unknown rapper by the name of Young Maylay in the role of CJ--and he delivers an excellent performance. MC Eiht, an inspired inclusion to say the least, does a great job with the role of Ryder. Samuel L. Jackson does some fine work in the role of the dirty cop, Officer Tenpenny. Comedian David Cross is pretty funny in the role of the nerdy hobby store owner, Zero. Peter Fonda is very strong as a hippie/conspiracy theorist known only as "The Truth." Charlie Murphy, best known for his appearances on Chappelle's Show, does well in the role of a pimp named Jizzy B. Even Ice-T turns up as a rapper named Madd Dogg. But the best role in the game goes to James Woods, who is absolutely incredible in his role as Mike Toreno. To mention too much about his role in the story would give away a plot point or two, but your time spent with Toreno--both in the cutscenes and in the actual missions that surround this segment of the story--is some of the best and most uniquely rewarding that San Andreas (and, therefore, Grand Theft Auto) has to offer.
The in-car radio was one of the most effective tools that GTA: Vice City used to make the game feel like it took place in the '80s--having hours and hours of great music

One neat thing is that the radio sounds different depending on which vehicle you're in--so, for example, the radio will sound appropriately tinny on a dirt bike. You can even go purchase a bass boost for your car at the mod shop, but considering the disposable nature of vehicles in a Grand Theft Auto game, we recommend you save your money. Also, it's worth noting that the radio stations are the same, regardless of where in the gameworld you are. It would have been neat to have seen some of your station selections change as you drive from one city to the next.
The DJs on the radio do a good job, and the radio commercials feature the same style

Usually, when a game tries to do a million different things, it's an overambitious hodge-podge that can't manage to get its different parts down cold. Grand Theft Auto: San Andreas has you doing many, many more things than any previous GTA game, and while some of them do work a little better than others, the strength of all these different gameplay elements--too many to count--makes for a powerful package that does not disappoint, despite the extremely high standards that Grand Theft Auto established and that San Andreas needed to live up to. With its strong story, well-written dialogue, terrific voice cast, impressive graphics, great in-game sound, and extremely entertaining and varied gameplay, Grand Theft Auto: San Andreas is a stupendous thrill ride that shouldn't be missed.
Grand Theft Auto
By Jeff Gerstmann, GameSpot
Posted Oct 25, 2004 3:30 pm PT